A hand-held 3-sided pyramid that maps emotions, archetypes, elements, and gameworlds onto its four faces. Turn it to navigate.
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Real video coming soon
Drag to spin · scroll to zoom
The Alchemist Tetrahedron has four faces — and in 2D you can only ever see part of the whole. Spin this model to navigate all four at once, the way the physical object was designed to be held.
Each face carries a different map: four emotions, four archetypes, four elements, four gameworld types. The pivot point between them is always in your hand.
The Alchemist Tetrahedron is a small, hand-held 3D-printed object — a four-faced pyramid with each face mapped to a different system of understanding. Emotions. Archetypes. Elements. Gameworld types.
"No matter how hard you try, you cannot capture in 2D all of the faces of a 3D shape. Not without flattening and misrepresenting the shape. A map is a map."
Unlike a flat card or diagram, the tetrahedron holds all four perspectives at once. Rotate it and navigate. Each face illuminates the others.
"All maps are wrong. Some maps are useful.
The map is not the territory.
The menu is not the food you eat."
Load the tetrahedron with any four-part system and it becomes a new navigation tool. The four faces hold whatever map you bring — feelings, archetypes, elements, directions. And at its invisible center, hidden within its geometry, lives what no map can contain: source, love, ether — the light from which all four elements emerge.
Seven short films — games, maps, emotions, origins, gameworld-building, and what it means to hold a 3D map in your hands.
Introducing the Alchemist Tetrahedron — Ready to Play?
Navigator of Spaces? Your Feelings?
Where did the Alchemist Tetrahedron come from?
Create All Kinds of Games — High Drama? Okay!
Mapping Out Your Feelings — Getting New Possibilities
A Bridge To Unite All Cultures — There's No Right Answer.
Gameworld Building With The Alchemist Tetrahedron
"Maps are cool because they can guide you to get from one place to the next. Quantum physics determines that one can get anywhere from here."
"No matter how hard you try, you cannot capture in 2D all of the faces of a 3D shape. Not without flattening and misrepresenting the shape."
"All maps are wrong. Some maps are useful. The map is not the territory. The menu is not the food you eat."
Hand-sized 3D-printed tetrahedron · Cloth drawstring bag
Folded instruction sheet · Made by AKXYZ Makes
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